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Ádám Kurunczi

Ádám Kurunczi
Ádám Kurunczi :: Break: Forbidden DimensionÁdám Kurunczi :: Break: Forbidden DimensionÁdám Kurunczi :: Break: Forbidden DimensionÁdám Kurunczi :: Break: Forbidden DimensionÁdám Kurunczi :: Break: Forbidden DimensionÁdám Kurunczi :: Break: Forbidden DimensionÁdám Kurunczi :: Break: Forbidden DimensionÁdám Kurunczi :: Break: Forbidden DimensionÁdám Kurunczi :: Break: Forbidden DimensionÁdám Kurunczi :: Break: Forbidden Dimension

Break: Forbidden Dimension

video game

Forbidden Dimension tells a story centered on mental illness. For those struggling with their mental health, everyday challenges can turn even the simplest tasks into significant obstacles. My project explores how video games can visually represent different psychological states. To investigate this, I created a game demo featuring a protagonist who struggles with mental illness. The narrative conflict is driven by his inner condition. His imagination takes on a visual form, making it increasingly difficult for him to distinguish between reality and fantasy.

www.behance.net/kuruncziadam
www.instagram.com/edem_pxls/

Consultant: Pál Attila Elekes, Ede Troll

MDIFaculty of Visual Arts and MusicEszterházy Károly Catholic University

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