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Norbert Gebur

Norbert Gebur
Norbert Gebur :: 3ntropyNorbert Gebur :: 3ntropyNorbert Gebur :: 3ntropyNorbert Gebur :: 3ntropyNorbert Gebur :: 3ntropy

3ntropy

videogame

3ntr0py is a story-driven, text-based point-and-click puzzle video game. The player takes on the role of a cosmologist tasked with documenting dying universes. The narrative unfolds within a collapsing universe that has, for unknown reasons, fallen into its own entropy. The objective is to uncover the cause of this collapse by exploring the remaining planets and decoding the artifacts found within them. The game intentionally avoids direct guidance, leaving the interpretation of the story and its meaning entirely in the hands of the player.

behance.net/norby_gebur
instagram.com/norby_gebur/
norbygebur.webflow.io/

Consultant: Lajos Csontó, Szabolcs Süli-Zakar, Pál Attila Elekes

Norbert Gebur :: 3ntropyNorbert Gebur :: 3ntropyNorbert Gebur :: 3ntropyNorbert Gebur :: 3ntropyNorbert Gebur :: 3ntropy

WHY DO WE PLAY VIDEO GAMES?

thesis

In this thesis, I explore the concept of play, including its effects, historical background, contemporary role, and philosophical aspects, with a focus on its connection to self-discovery. The research addresses questions such as why we play, what games contribute to our lives, how long they have been part of human culture, and how video games emerged. It also examines how they shape our perception of reality, how they can be categorized, and how genres influence player preferences. The central argument is that play is an instinctive and fundamental form of activity, independent of gender, age, social status, or cultural background. It has the ability to connect people and functions as a universal “magic circle” that transcends cultures. Another aim of the thesis is to challenge the notion that video games are trivial or unnecessary, while also emphasizing the importance of preserving them as valuable cultural artifacts.

MDIFaculty of Visual Arts and MusicEszterházy Károly Catholic University

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